

No links to pirated materials, pirated game mods, or key resellers.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post a screenshot. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Surviving Maps Tool to help you select a map. Landing Area Search Tool (Credit: u/avdpos) Our Discord address is: discord.gg/z33prRp.In this way you can use mining relocation as your "expansion" to grow your colony and keep repurposing the old mining domes into whatever else you need.This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars.
SURVIVING MARS SHUTTLE HUB PLUS
This allows structures to be turned back into a prefab, so when a mine runs out you can pack up the mine itself and any dome services you had that are only relevant to geologists and significantly reduce the cost of building your new mining operation, plus use the freed up space in the previous dome to repurpose it - anything from manufacturing, farming, or even tourism. Of course once you research the mohole you have an infinite source of metal and rare metal with no workers.Įven before you reach mohole and even without having a sponsor or breakthrough tech that allows automated extraction you could research prefab/refab under the underground tree. Some sponsors like Russia have options to mine without colonists, and there is a tech (though I believe it's breakthrough so no telling how long it would take you to luck across it) to allow mines to function at reduced efficiency without workers. Shuttles will allow colonists to relocate to another dome, but they won't shuttle a colonist to live in one dome and work in another let alone a remote site they aren't programmed to service at all. We got tons of tech tree related to efficiency but this game mechanic totally run foul of them. Distant mining and shuttle system is broken. Shuttles just ignore them( yes only transport colonist option is on) My ♥♥♥♥♥♥♥♥ geologist just walk miles and miles and suffocate on the road while their shift ends even before they can reach their workplace and than they just run back home. When geologists began working there i just demolished dome and as i expected extractor kept functioning, however this time workers just walk to that mine instead of using shuttles. I found a work around and built microdome near extractor. if this is a resource management and survival game then please, consider removing that unrealistic feature AKA ( your extractor needs dome nearby to function) Just get on the plane work your shift and get back to your paradise for your needs and interests. Are you out of your mind? you are on the mars remember? resources are precious and scarce why the ♥♥♥♥♥♥ i have to waste resources to build distant mining dome. why my geologists wants to work near a dome. now there is a good rare metal deposit far from my city i just want to put them in a shuttle, send that extractor to work and get them back home after they finish their shifts. I designed wonderful,perfectly symetrical city above mountains already and my geologists are happy there. İf i could just put rare metal extractor on a deposit and some wind tribune near with out requirement of a ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥ dome!!! that would be great you know.
